Choosing a Weapon Family and Profession
Your weapon family decides how you fight. Your profession decides what you become. You choose the family at the start and the profession at level 10, so here is how to make both choices with your eyes open.
The eight families
Blade, Spear, Star, Dagger, Bow, Staff, Fist and Gun. Each family has its own academy, a start area built around how it fights.
Questions worth asking
Think about how you like to spend a fight.
- ▸Do you like to stand in the fight, or keep your distance?
- ▸Do you prefer a single signature attack with good timing, or several smaller tools?
- ▸Do you want a particular look? Skills have hand-made visual effects, and the professions differ in style.
- ▸Do you plan to play in a group often? Party raids support eight or more players.
Professions at level 10
There are 31 professions. At the level-10 advancement you choose a branch within your family. Later advancement stages follow automatically as you level.
Here are a few signature skills to give you a flavour: Moonblade has Crescent Cleave, Dusklancer has Twilight Impale, Reed Ranger has Verdant Volley, Embersage has Ember Bloom, Cloud Corsair has Cloudburst, and Tidefist has Dragon Current.
Tip: You have six character slots per account, so you can try a second family without giving up the first.
Skills and ranks
Skills have ranks up to 10. Each advancement stage has its own skill-point budget, so you can plan stage by stage. Skills cost MP and have timings, so a high rank is only part of the story.
Frequently Asked Questions
Can I change my weapon family?
You pick a family at the start. If you want to try another, use another of your six character slots.
Related Guides
Ready to play? Download the client and step onto your opening island.
Download & Play