Quests and Journey Lines: How the Stories Are Built
Quests are the spine of Kazoryu. They carry the story, they open the gates to your advancements, and they teach you who lives where. Here is how they are organised and how to keep track of them.
Three kinds of stories
The quest library is written for three jobs.
- ▸31 starter stories, one for each opening island, made up of 155 chapters in total.
- ▸372 job trials, set at the advancement gates.
- ▸350 town and harbour tales, the everyday stories of the people you meet along the way.
Starter stories
Your starter story is the thread that starts on your island. It is the part of the game that is most clearly yours, and it begins with the five-quest chain that ends at level 10.
Job trials
Advancement is more than a menu. At the advancement gates a trial is waiting, and there are 372 of them across the professions. Treat them as a checkpoint: they ask you to prove what you have learned before you grow into the next stage.
Town and harbour tales
These are the stories you find by listening: the people of Lantern Harbor and the other towns have problems of their own, and helping is the best way to learn a place. There are 350 of them, and they are worth doing even when you are not chasing a level.
Tip: Branching dialogue means your answers matter. Read the options before clicking.
Tracking it all
Press Q to open your quests. The journal lists what you have taken and what you have finished, and the quest helper points you toward the next step so you never have to wonder where you were headed.
Frequently Asked Questions
How many quests are there?
31 starter stories (155 chapters in all), 372 job trials and 350 town and harbour tales.
What if I lose track of a quest?
Press Q to open the journal and use the quest helper to see the next step.
Keep Reading
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